That would be swell. What am I missing though?

On Sun, Aug 3, 2008 at 10:07 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> I've been thinking about adding this to the SDK, I just haven't gotten to it
> yet. Sometime this week, I'll whip up a simplified version of it for you.
>
> -Tony
>
> On Sun, Aug 3, 2008 at 5:30 PM, Daniel Menard <[EMAIL PROTECTED]> wrote:
>
>> I've tried doing this, and while it works fine for the game collision
>> code, the VPhysicsShadows that follow the player around still seem to
>> register collisions. Does anyone have a fix on this? I've tried
>> setting the CONTENTS_TEAM content types to the physics objects using
>> SetContents, but it doesn't have any effect.
>>
>> Dan
>>
>> On Wed, Jun 11, 2008 at 4:18 AM, Tony omega Sergi <[EMAIL PROTECTED]>
>> wrote:
>> > it uses content masks.
>> >
>> > PlayerSolidMask returns different content types depending on which team
>> > they're on, and Tfplayer::ShouldCollide first checks for the collision
>> > group, and if it's playermovement group, it then checks to see if the
>> > content mask matches for that team. if it doesn't, it returns false.
>> >
>> > There are already 2 contents defined that will get you started:
>> > #define CONTENTS_TEAM1            0x800    // per team contents used to
>> > differentiate collisions
>> > #define CONTENTS_TEAM2            0x1000    // between players and
>> objects
>> > on different teams
>> > -Tony
>> >
>> >
>> > On Wed, Jun 11, 2008 at 1:39 AM, Spencer 'voogru' MacDonald <
>> > [EMAIL PROTECTED]> wrote:
>> >
>> >> Hey guys,
>> >>
>> >> I've been trying to work with the collisions in TF2 and figure out
>> exactly
>> >> how it's deciding who collides with who.
>> >>
>> >> In TF2, with tf_avoidteammates set to 1, red players don't collide with
>> red
>> >> players, blue players don't collide with blue players.
>> >>
>> >> I've noticed the collisiongroups on red and blue players appear to be
>> the
>> >> same, so I'm wondering what function is actually determining whether
>> they
>> >> collide or not, I have looked at ShouldCollide and various other
>> functions
>> >> that seem to be related to this and haven't had any luck.
>> >>
>> >> Any ideas?
>> >>
>> >> Thanks.
>> >>
>> >> - voogru.
>> >>
>> >>
>> >> _______________________________________________
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>> >>
>> >>
>> >
>> >
>> > --
>> > -Tony
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>> >
>> >
>>
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>>
>>
>
>
> --
> -Tony
> _______________________________________________
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>
>

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