http://forums.steampowered.com/forums/showthread.php?t=708384

I believe this is his also, scroll down for the first indication he 
wants help :P lol

Code is posted on Page 2 IIRC

Paul Peloski wrote:
> Probably easier if you post the relevant code. I read what you wrote twice
> and I still don't know how to help.
>
> Regards,
>
> Paul
>
> On Tue, Aug 5, 2008 at 8:45 PM, James C Lea <[EMAIL PROTECTED]> wrote:
>
>   
>> Hey guys,
>>
>> This issue has been plaguing me for a week.
>>
>> Anyways, in my dynamic crosshair code in "hud_crosshair.cpp" I cast
>> BaseCombatWeapon and then get the active weapon, which returns a float.
>> In my BaseCombatWeapon cpp file, I've just got a float that returns 0, and
>> in the basecombatweapon header file it's defined as a virtual float.
>> Finally, In my actual weapon_*.cpp file, I'm calling it as a standard
>> float and then this is where my complex code goes.
>>
>> It all works, except it never reads the induvidual weapon_*.cpp files that
>> would override the basecombatweapon. I'm not sure if I need to include it
>> in some #ifdef CLIENT_DLL.
>>
>> Thanks.
>>
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>>
>>     
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