Provided that is the actual code... You will have to mark the CBaseCombatWeapon::AccuracyValues function as virtual (in both the header and the implementation). The AccuracyValues functions further down the line (i.e. the weapon-specific ones) do not have to be marked as virtual (but I doubt this will have any adverse effects).
~~ Ondra On 06.08.08 11:16 Uhr, Tom Leighton wrote: > http://forums.steampowered.com/forums/showthread.php?t=708384 > > I believe this is his also, scroll down for the first indication he > wants help :P lol > > Code is posted on Page 2 IIRC > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

