Provided that is the actual code...

You will have to mark the CBaseCombatWeapon::AccuracyValues function as 
virtual (in both the header and the implementation). The AccuracyValues 
functions further down the line (i.e. the weapon-specific ones) do not 
have to be marked as virtual (but I doubt this will have any adverse 
effects).

~~ Ondra

On 06.08.08 11:16 Uhr, Tom Leighton wrote:
> http://forums.steampowered.com/forums/showthread.php?t=708384
>
> I believe this is his also, scroll down for the first indication he
> wants help :P lol
>
> Code is posted on Page 2 IIRC
>    

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