Hey Xaz, I'm 'THIEF!' from that thread. Haven't got around to putting it up on the wiki yet -_- I'd say you're best off interrupting the NPCs AI, which was how I got it working. Pretty much hide your NPC, create a server ragdoll physics prop and use the SetUnragdoll and SetDamageEntity methods. A lot of 'patient' fiddling around after that. When you remove the ragdoll from the server, the ragdoll blends on the client. A lot of stuff is already there, just wish someone told me that before I started! xD
> Date: Mon, 4 Aug 2008 12:55:28 +0200> From: [EMAIL PROTECTED]> To: > [email protected]> Subject: Re: [hlcoders] Applying forces to > NPCs> > This thread might help a bit.> > > http://forums.steampowered.com/forums/showthread.php?t=649124> > - Jed> > > 2008/8/4 Xaz <[EMAIL PROTECTED]>:> > Thanks for the suggestions! I like the > sound of trying to blend the> > animation from ragdoll, but didn't know this > was possible. Are there any> > existing examples of this or could someone > give me a quick rundown of how to> > do this please?> >> > Thanks> >> > Xaz> > > _______________________________________________> > To unsubscribe, edit > your list preferences, or view the list archives, please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> _________________________________________________________________ Win a Nokia E51 with mobile Hotmail SMS alertsĀ http://www.livelife.ninemsn.com.au/compIntro.aspx?compId=4589 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

