Thank you for your answer Stephen. I also had to face similar problem.
I confirm
- #include: I confirm. Most of them are related to GameStats vs gamestats
- cpp files missing : I fixed that in previous version (I don't remember
this files)
- vcpm and LD_LIBRARY_PATH : I didn't had this problem as it is related to
xerces and I specified LD_LIBRARY_PATH in my .profile. anyway I just
installed xerces 2.8.0
- AdditionalIncludeDirectories : I also had to replace all ; by , so that it
separate each directories and add -I in compiling command line
- 4 other files : it is were I have problem that I have very big
difficulties to fix :
- achievements_hlx.cpp : like you I finally decided to comment out alle
DECLARE_ACHIEVEMENTS
- npc_talker.cpp : I really don't understand the problem and put it
outside of the project
- weapon_slam : it is causing an inside segment fault error of the
compiler itself ????
Do you find better fix for them ?
Currently I 'm totally installing a new virtual machine based on ubuntu
server 8.04.1 with gcc 4.2.3, g++ 4.2.3, xerces 2.8.0. I hope it will have a
better result.
J.
2008/8/12 Stephen Micheals <[EMAIL PROTECTED]>
> With a good bit of work i have it compiled and working with my gentoo
> linux box with gcc 4.1.2/glibc2.6.1 and a ubuntu linux(gcc3.4.6)
> install under virtualbox.
>
> im also using tony's/Omega's Makefiles/Patch
>
> Some of the problems that had to be fixed:
>
> - #include directives with incorrect case of some letters
> - Multiple cpp files missing from the vproject causing linking errors.
> - vcpm would not run correctly untill LD_LIBRARY_PATH is set to the
> /bin dir of the ob_hlds install
> - vcpm segfaults on parsing project files where the
> AdditionalIncludeDirectories directive uses ; and not , to separate
> includes
> - about 4 other files that had misc problems that were fixed with a
> small bit of bugfixing.
>
> and i just commented out the DECLARE_ACHIEVEMENT calls in
> achievements_hlx.cpp
>
> The mod seems to compile and run perfectly now and seems stable so far.
>
> On Tue, Aug 12, 2008 at 7:17 AM, Nick <[EMAIL PROTECTED]> wrote:
> > I don't know anyone who has compiled ep2 sdk with linux, or even
> > tried. You might be the first.
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--
-------------------
[EMAIL PROTECTED]
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders