Hi all,

Just to let you informed that I finally succeeded to compile OB under linux.
I have to face many problems especially with npc_xxx files. This problem
were related to #include having bad case and also to function call. I fixed
this problem by creating temporary variables.

The good news is that it is ok now. Again my config is :
- Unbuntu 8.04.1 server (coz I didn't want x11 for better performance as it
is running in VMWare)
- gcc, g++ 4.2.3
- xerces 2.8.0

Thank you for your help

PS : I confirm I can't make it compiling fine under 3.4.2.

2008/8/12 Janek <[EMAIL PROTECTED]>

>  Thank you for your answer Stephen. I also had to face similar problem.
>
> I confirm
>
> - #include: I confirm. Most of them are related to GameStats vs gamestats
> - cpp files missing : I fixed that in previous version (I don't remember
> this files)
> - vcpm and LD_LIBRARY_PATH : I didn't had this problem as it is related to
> xerces and I specified LD_LIBRARY_PATH in my .profile. anyway I just
> installed xerces 2.8.0
> - AdditionalIncludeDirectories : I also had to replace all ; by , so that
> it separate each directories and add -I in compiling command line
> - 4 other files : it is were I have problem that I have very big
> difficulties to fix :
>     - achievements_hlx.cpp : like you I finally decided to comment out alle
> DECLARE_ACHIEVEMENTS
>     - npc_talker.cpp : I really don't understand the problem and put it
> outside of the project
>     - weapon_slam : it is causing an inside segment fault error of the
> compiler itself ????
> Do you find better fix for them ?
>
> Currently I 'm totally installing a new virtual machine based on ubuntu
> server 8.04.1 with gcc 4.2.3, g++ 4.2.3, xerces 2.8.0. I hope it will have
> a better result.
>
> J.
> 2008/8/12 Stephen Micheals <[EMAIL PROTECTED]>
>
> With a good bit of work i have it compiled and working with my gentoo
>> linux box with gcc 4.1.2/glibc2.6.1 and a ubuntu linux(gcc3.4.6)
>> install under virtualbox.
>>
>> im also using tony's/Omega's Makefiles/Patch
>>
>> Some of the problems that had to be fixed:
>>
>> - #include directives with incorrect case of some letters
>> - Multiple cpp files missing from the vproject causing linking errors.
>> - vcpm would not run correctly untill LD_LIBRARY_PATH is set to the
>> /bin dir of the ob_hlds install
>> - vcpm segfaults on parsing project files where the
>> AdditionalIncludeDirectories directive uses ; and not , to separate
>> includes
>> - about 4 other files that had misc problems that were fixed with a
>> small bit of bugfixing.
>>
>> and i just commented out the DECLARE_ACHIEVEMENT calls in
>> achievements_hlx.cpp
>>
>> The mod seems to compile and run perfectly now and seems stable so far.
>>
>> On Tue, Aug 12, 2008 at 7:17 AM, Nick <[EMAIL PROTECTED]> wrote:
>> > I don't know anyone who has compiled ep2 sdk with linux, or even
>> > tried. You might be the first.
>> >
>>
>>  _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> -------------------
> [EMAIL PROTECTED]
>



-- 
-------------------
[EMAIL PROTECTED]
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to