Folks,

I am trying to change the depth at which HUG elements VGUI gets
rendered...I am using the NVIDIA Stereo Driver (for 3D stereoscopic
rendering on a HeadPlay display used in an Augmented Reality
Application), which currently places the VGUI inside my display
convergence point which causes the VGUI elements (HUD) to appear in
the extremities of the user's left and right eye (while viewing in
stereo)

I've tried using the NVIDIA RDW filters to automatically place the
VGUI at the convergence depth to no avail.  So now I am looking for
ways I can force the VGUI to be rendered at the convergence point
(arm's length for my app) .  Ideally this would involve changing some
rendering parameters in the Source SDK...however I haven't been able
to figure out if this is possible (or if the VGUI rendering is wrapped
by the engine).

Possible work arounds would include using a bunch of vgui_screens (I
have some of these already) that I could slave to the player and
generate an alternate HUD that is rendered at the appropriate depth.
But this would involve considerable work.

I am still using EP1 code.

Thank you in advance,

Steve H

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