Folks, I am trying to change the depth at which HUG elements VGUI gets rendered...I am using the NVIDIA Stereo Driver (for 3D stereoscopic rendering on a HeadPlay display used in an Augmented Reality Application), which currently places the VGUI inside my display convergence point which causes the VGUI elements (HUD) to appear in the extremities of the user's left and right eye (while viewing in stereo)
I've tried using the NVIDIA RDW filters to automatically place the VGUI at the convergence depth to no avail. So now I am looking for ways I can force the VGUI to be rendered at the convergence point (arm's length for my app) . Ideally this would involve changing some rendering parameters in the Source SDK...however I haven't been able to figure out if this is possible (or if the VGUI rendering is wrapped by the engine). Possible work arounds would include using a bunch of vgui_screens (I have some of these already) that I could slave to the player and generate an alternate HUD that is rendered at the appropriate depth. But this would involve considerable work. I am still using EP1 code. Thank you in advance, Steve H _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

