Hi List Is this possible? In response to my thread on using animation to move the player, someone suggested I look into Choreography: http://forums.steampowered.com/forums/showthread.php?p=8097958&posted=1#post8097958
To recap: I'm trying to accomplish third-person animation in multiplayer OB that moves the player entirely (not just static in-place animation), WITHOUT using fake physics forces (they don't look good). For example: http://www.youtube.com/watch?v=SNTZVvElLVU&feature=related http://www.youtube.com/watch?v=prz6A_FHfSk&feature=related http://www.youtube.com/watch?v=wU-T_dYhvLU&feature=related http://www.youtube.com/watch?v=DZqQC7czTnQ&feature=related I KNOW we can do this in Source.. this doesn't seem like a very difficult thing to do. In theory, the animation from Maya (or XSI, Max, etc) is imported into the game with full body motion. Then the delta of his root position is added to AbsOrigin, and checked against the world to prevent falling off or animating into walls. In response to reading Choreography articles on VDC, some questions I have are: * Is it possible to launch Choreography from code? We want to do this from the source, not from Hammer (obviously.. so it's map-independent). * Can Choreography be used by the player himself? We want the player's world model to be animating. This is a third person multiplayer game. * Are Choreography predicted over the network? * What happens when the Choreography animation forces a player into a wall? Would the player fall through the world? Thanks ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders