Hi List
Is this possible? In response to my thread on using animation to move
the player, someone suggested I look into Choreography:
http://forums.steampowered.com/forums/showthread.php?p=8097958&posted=1#post8097958

To recap: I'm trying to accomplish third-person animation in
multiplayer OB that moves the player entirely (not just static
in-place animation), WITHOUT using fake physics forces (they don't
look good).

For example:
http://www.youtube.com/watch?v=SNTZVvElLVU&feature=related
http://www.youtube.com/watch?v=prz6A_FHfSk&feature=related
http://www.youtube.com/watch?v=wU-T_dYhvLU&feature=related
http://www.youtube.com/watch?v=DZqQC7czTnQ&feature=related

I KNOW we can do this in Source.. this doesn't seem like a very
difficult thing to do. In theory, the animation from Maya (or XSI,
Max, etc) is imported into the game with full body motion. Then the
delta of his root position is added to AbsOrigin, and checked against
the world to prevent falling off or animating into walls.

In response to reading Choreography articles on VDC, some questions I have are:

    * Is it possible to launch Choreography from code? We want to do
this from the source, not from Hammer (obviously.. so it's
map-independent).
    * Can Choreography be used by the player himself? We want the
player's world model to be animating. This is a third person
multiplayer game.
    * Are Choreography predicted over the network?
    * What happens when the Choreography animation forces a player
into a wall? Would the player fall through the world?


Thanks

~M

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