Hi list! (tm)

I'm wondering about something. HDR causes light areas to glow, with bloomy
edges and all. I'm looking for a way to have the same effect applied to
one of my dynamic models ( a specific model ). I've already implemented my
own post-process glow using custom blurs that does the trick, but I
wondered if there isn't a way to somehow use the HDR for this to economise
the extra blur ( there should already be a blurring pass in the HDR if I'm
not mistaken ), to make it seem as though a dynamic model emits light with
glow and everything ( mind you, I'm not talking about a dynamic light that
lights up the environment, just a glow from a player's viewpoint ).

Ugh. Sorry for my ( lack of decent ) punctuation. So basically, can I use
a heavy HDR bloom on one specific, dynamic model using the built-in hdr
techniques?

-- Maarten


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