I would also like to see this, as our mod has a few maps with "on rail" vehicles that are quite jittery.
On Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris <[EMAIL PROTECTED]>wrote: > In TF2 the train entities no longer produce a shaky experience when your > ping is not perfect. Would it be possible for this to be migrated to the OB > Sdk. In our mod we were actually trying to predict the train itself but we > were only able to get the prediction errors down to around 1-2 units off > when the train moved vertical or horizontal and around 6 when the train was > moving in other directions. > > > > Thanks > > Chris > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

