I would also like to see this, as our mod has a few maps with "on rail"
vehicles that are quite jittery.

On Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris
<[EMAIL PROTECTED]>wrote:

> In TF2 the train entities no longer produce a shaky experience when your
> ping is not perfect. Would it be possible for this to be migrated to the OB
> Sdk. In our mod we were actually trying to predict the train itself but we
> were only able to get the prediction errors down to around 1-2 units off
> when the train moved vertical or horizontal and around 6 when the train was
> moving in other directions.
>
>
>
> Thanks
>
> Chris
>
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