I remember reading something on VDC how the npc_barnacle calculates the tongues
height when pulling by checking how long it was since the last time it was
"thinking" on the client. I guess this is almost the same as what the entity
prediction does, but as I haven't done much entity prediction stuff I'm not
familiar with it. If it is of any help you can read about the npc_barnacle code
here: http://developer.valvesoftware.com/wiki/Think()> Date: Wed, 15 Oct 2008
23:04:26 -0500> From: [EMAIL PROTECTED]> To: [email protected]>
Subject: Re: [hlcoders] Smooth Train Code> > I would also like to see this, as
our mod has a few maps with "on rail"> vehicles that are quite jittery.> > On
Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris> <[EMAIL PROTECTED]>wrote:> >
> In TF2 the train entities no longer produce a shaky experience when your> >
ping is not perfect. Would it be possible for this to be migrated to the OB> >
Sdk. In our mod we were actually trying to predict the train itself but we> >
were only able to get the prediction errors down to around 1-2 units off> >
when the train moved vertical or horizontal and around 6 when the train was> >
moving in other directions.> >> >> >> > Thanks> >> > Chris> >> >
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