Back to this, I am having some issues passing the data to the server from
each client.  I want all the clients to check their groups, but then passing
that info doesn't happen very cleanly.  Network variables appear to only
work one way.

Is there a good, secure way to pass this data from each client to the
server?

On Thu, Oct 23, 2008 at 6:46 PM, Christopher Harris
<[EMAIL PROTECTED]>wrote:

> Hi
>
> You must first iterate all your groups and print out the name and
> CSteamID.id then you will create a CSteamID variable for your group using
> the id as well as a 0 instance, a Clan Type, and a public universe. Then
> you
> iterate to see on each local client if they are in that specific group id
> then send it to the server, and then you can do what you need with that
> information. (The server does not have capability to check the group
> memberships that is why each local client must check if they are in the
> group and tell the server. It is also because a local client only knows
> about the membership of people he knows, ie friends)
>
> Chris
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
> Sent: Thursday, October 23, 2008 7:08 PM
> To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Steam Community Group members
>
> I found a thread a while back on this, but I think all the code did was
> grab
> their friend ID and convert it to a steamID.  The current SDK comes with
> that right out of the package though, so that isn't quite what I need.
>
> I was able to successfully list what groups *I* belong to, but according to
> the .h definitions, I believe those only list what groups the local player
> belongs to.  I did notice, however, that the groups also post as CSteamID,
> so I was hoping that checking whether a user and the SteamID for a group
> were "friends" would be a possibility.
>
> On Thu, Oct 23, 2008 at 5:35 PM, Jed <[EMAIL PROTECTED]> wrote:
>
> > Didn't we have a discussion about this a few months ago? I think I
> > started the thread. Someone posted a link to some example code that
> > did it.
> >
> > - Jed
> >
> > 2008/10/23 frikazoyd <[EMAIL PROTECTED]>:
> > > Hi,
> > > I noticed in the isteamfriends.h API there is some code to grab Steam
> > > Community Group info for the local player.
> > >
> > > Is there a way to check whether anybody on the server is a member of a
> > > particular community group?  I don't see any promising function names
> in
> > the
> > > CSteamID class.
> > >
> > > Thanks,
> > > frikazoyd
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