Last time I did any custom shaders, for LightmappedGeneric, it worked
out just fine in Hammer.

I feel I've forgot something, but I'm sure Wraiyth'll say it :b

/ScarT

On 15/11/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
> Hi list,
>
>  We've created custom shaders for our mod as a replacement for e.g.
>  VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to
>  like that change, and our mapper needs to revert his version to the
>  materials before the change to be able to develop & compile.
>
>  How can I let hammer & the compilation tools (if necessary) make use of
>  our own custom shader_dll's and shaders ?
>
>  Thanks for any help,
>
>  Maarten
>
>
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