Last time I did any custom shaders, for LightmappedGeneric, it worked out just fine in Hammer.
I feel I've forgot something, but I'm sure Wraiyth'll say it :b /ScarT On 15/11/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Hi list, > > We've created custom shaders for our mod as a replacement for e.g. > VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to > like that change, and our mapper needs to revert his version to the > materials before the change to be able to develop & compile. > > How can I let hammer & the compilation tools (if necessary) make use of > our own custom shader_dll's and shaders ? > > Thanks for any help, > > Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

