Hi list, We've created custom shaders for our mod as a replacement for e.g. VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to like that change, and our mapper needs to revert his version to the materials before the change to be able to develop & compile.
How can I let hammer & the compilation tools (if necessary) make use of our own custom shader_dll's and shaders ? Thanks for any help, Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

