Hi list,

We've created custom shaders for our mod as a replacement for e.g.
VertexLitGeneric, LightmappedGeneric etc. However, Hammer doesn't seem to
like that change, and our mapper needs to revert his version to the
materials before the change to be able to develop & compile.

How can I let hammer & the compilation tools (if necessary) make use of
our own custom shader_dll's and shaders ?

Thanks for any help,

Maarten


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