Got it working now, in a eh rather weird way, but it works fine at least the check for grenade being thrown or not
I basically looked at how IsTeamplay works and basically added WasThrown and SetThrown to hl2mp_gamerules the SetThrown is then set in the weapon file and gets it in the grenade file, have it in the delay think function cause otherwise it only checks once, and that doesn't really help:P buuut, in the code is then: StopFollowingEntity(); but it keeps folowing the player anyway. So I assume it either doesn't realize what it's following and thus it doesn't do anything orrr the velocity needs to be set again. Also effects are created after thrown but the grenade trail has turned very fat for some reason, while otherwise it was normal. could have to do with it being stuck of trying to throw but wanting to keep following at the same time? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

