Hi, I have a trigger entity derived from CTriggerMultiple. I want to use the StartTouch function to do some detection of whats hitting it, however it doesn't get called for the thing that I want to detect (although Touch is called).
The object that I want to detect is derived from the CItem class. My player fires the StartTouch function so I know that it is working OK, but can someone tell me if it's because I have based my other object on CItem that it's not working as expected? Thanks David _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

