Hi,

I have a trigger entity derived from CTriggerMultiple.  I want to use the
StartTouch function to do some detection of whats hitting it, however it
doesn't get called for the thing that I want to detect (although Touch is
called).

The object that I want to detect is derived from the CItem class.  My player
fires the StartTouch function so I know that it is working OK, but can
someone tell me if it's because I have based my other object on CItem that
it's not working as expected?

Thanks

David
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