Never mind, think i found it, was just totally overlooking the initializers on the restarts, noticed them and removed them on the specific restart function for roundrestart.
Also earlier I had a problem with sounds, now have ticking on the nades again and it's on the viewmodel as well, seems to work perfect except it does an extra bleep when throwing, tried doing something to prevent that but didnt work(may be even the cause, maybe it wasnt even needed and thats why it does extra bleep..) anyway all good! sorry for mail:p Yorg Kuijs wrote: > Hey list, > > my mod will use round based gameplay, and will use the general timelimit > for the map and a roundtime so rounds dont last forever. > Problem is I'm not really sure where the timelimit is reset when it > starts a new round.. well > it's more like, round won, maptimer CONTINUES, but when you use timeleft > it's reset to what it was, so its the shown timer that is resetting when > it shouldn't. > Any idea how does it work and where does it do it exactly(the > understanding is the most important though:P > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

