I can't think of a way to do this if the trigger is a brush.  If you use a 
bounding box (SOLID_BBOX) you should be able to change the trigger's bounds and 
just call TriggerMoved().

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 08, 2008 10:53 AM
> To: [email protected]
> Subject: [hlcoders] Expanding trigger (from a newbie)
>
> I am creating a king of hill game called lava in which
> players are pushed
> off of platforms into a pit of so called "LAVA" I have a
> lavaTrigger that
> marks the players out.
>
> What I would like to do is have the lava trigger grow and
> expand to cover
> the entire map over a period of time. (to eliminate stalemates between
> players)
>
> How would I go about doing this?
> I would Also Like to have the floor grow also if I could
>
> any points in the right direction would be more than helpfull
>
> thank you
> ~Nemus (Hlcoder Newbie)
>
>
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