I can't think of a way to do this if the trigger is a brush. If you use a bounding box (SOLID_BBOX) you should be able to change the trigger's bounds and just call TriggerMoved().
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, December 08, 2008 10:53 AM > To: [email protected] > Subject: [hlcoders] Expanding trigger (from a newbie) > > I am creating a king of hill game called lava in which > players are pushed > off of platforms into a pit of so called "LAVA" I have a > lavaTrigger that > marks the players out. > > What I would like to do is have the lava trigger grow and > expand to cover > the entire map over a period of time. (to eliminate stalemates between > players) > > How would I go about doing this? > I would Also Like to have the floor grow also if I could > > any points in the right direction would be more than helpfull > > thank you > ~Nemus (Hlcoder Newbie) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

