that would eb socved in hammer via an entity named PATH TRAIN> From: [EMAIL 
PROTECTED]> To: [email protected]> Date: Mon, 8 Dec 2008 11:45:14 
-0800> Subject: Re: [hlcoders] Expanding trigger (from a newbie)> > I can't 
think of a way to do this if the trigger is a brush. If you use a bounding box 
(SOLID_BBOX) you should be able to change the trigger's bounds and just call 
TriggerMoved().> > Jay> > > > -----Original Message-----> > From: [EMAIL 
PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of> > [EMAIL PROTECTED]> > 
Sent: Monday, December 08, 2008 10:53 AM> > To: 
[email protected]> > Subject: [hlcoders] Expanding trigger (from 
a newbie)> >> > I am creating a king of hill game called lava in which> > 
players are pushed> > off of platforms into a pit of so called "LAVA" I have a> 
> lavaTrigger that> > marks the players out.> >> > What I would like to do is 
have the lava trigger grow and> > expand to cover> > the entire map over a 
period of time. (to eliminate stalemates between> > players)> >> > How would I 
go about doing this?> > I would Also Like to have the floor grow also if I 
could> >> > any points in the right direction would be more than helpfull> >> > 
thank you> > ~Nemus (Hlcoder Newbie)> >> >> > 
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