Well I don't know if anything is wrong with that but here's how I do it: RemoveAllItems( true );
State_Transition( STATE_OBSERVER_MODE ); and to stop: StopObserverMode(); State_Transition( STATE_ACTIVE ); this happens when the lives of the player run out, but since I dont want to move them to team_spectator I just have the above, haven't encountered any problems yet during playtests. [EMAIL PROTECTED] wrote: > this is how I am setting obs mode > CBasePlayer::SetObserverMode(OBS_MODE_ROAMING); > > > // here we reset obs mode > CBasePlayer::StopObserverMode(); > pPlayer->SetMoveType(MOVETYPE_WALK); > > when the player re spawns they are stuck in the ground half way and half > to duck out. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders