Well I don't know if anything is wrong with that but here's how I do it:
RemoveAllItems( true );
State_Transition( STATE_OBSERVER_MODE );
and to stop:
StopObserverMode();
State_Transition( STATE_ACTIVE );
this happens when the lives of the player run out, but since I dont want
to move them to team_spectator I just have the above, haven't
encountered any problems yet during playtests.
[EMAIL PROTECTED] wrote:
> this is how I am setting obs mode
> CBasePlayer::SetObserverMode(OBS_MODE_ROAMING);
>
>
> // here we reset obs mode
> CBasePlayer::StopObserverMode();
> pPlayer->SetMoveType(MOVETYPE_WALK);
>
> when the player re spawns they are stuck in the ground half way and half
> to duck out.
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