Aight, how best to call it though?
if I call it from ExplodeTouch in my grenade entity then will it work? 
or would it need pointers?
I want it to push everything so just calling the function should be enough?

Michael Chang wrote:
> Both can be done with velocitypunch as it takes a Vector.
>
> For your question about force direction, you'll want to find the direction
> (as a vector) you want, normalize it, and multiply it by the force
> magnitude, then pass that vector off into VelocityPush. That should do it.
>
> ~M
>   

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