Hey list,

planning to start soon on a new grenade, which can do 2 things:
1. push players(not very far) & some objects(such as thrown grenades) 
horizontally
2. vertical push, similar to rocket jump in tf2, but without the hurt 
and a larger range capable of launching other players up as well.

for function 1 can I use VelocityPunch? or does it push players only? 
and if I use something that pushes objects, how much would a player be 
affected(since they're much heavier)

and what would I use for function 2? took a quick look at VelocityPunch 
and it only takes an argument for force, not direction.

some tips/advice would be appreciated

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