Hey list, planning to start soon on a new grenade, which can do 2 things: 1. push players(not very far) & some objects(such as thrown grenades) horizontally 2. vertical push, similar to rocket jump in tf2, but without the hurt and a larger range capable of launching other players up as well.
for function 1 can I use VelocityPunch? or does it push players only? and if I use something that pushes objects, how much would a player be affected(since they're much heavier) and what would I use for function 2? took a quick look at VelocityPunch and it only takes an argument for force, not direction. some tips/advice would be appreciated _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders