Hey all
After months (years?) of failing to fix HL2DM I've finally switched over to
scratch SDK, thank heavens for that.

I want to know how best to mod scratch SDK. For example I want to implement
my own player type that inherits SDKPlayer. Where in the code do I tell
gamerules to instantiate my own player type instead of CSDKPlayer?

On that note, even after I traced the calls and hierarchy all the way up, I
end up at sdk_client. Who calls/instantiates sdk_client? How do I implement
my own mod_client? Should I even bother?

Basically, I want to use everything sdk_ etc but inherit it into a new class
instead. I want to try limiting my edits to SDK_etc and do everything in the
"proper" OOP way. So instead of sdk_gamerules, I want my own mod_gamerules
that inherits that. My own mod_playeranimstate... etc

But where does it start? Where is the very beginning of switching over to my
own objects/codebase?

Thanks.
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