Hey all After months (years?) of failing to fix HL2DM I've finally switched over to scratch SDK, thank heavens for that.
I want to know how best to mod scratch SDK. For example I want to implement my own player type that inherits SDKPlayer. Where in the code do I tell gamerules to instantiate my own player type instead of CSDKPlayer? On that note, even after I traced the calls and hierarchy all the way up, I end up at sdk_client. Who calls/instantiates sdk_client? How do I implement my own mod_client? Should I even bother? Basically, I want to use everything sdk_ etc but inherit it into a new class instead. I want to try limiting my edits to SDK_etc and do everything in the "proper" OOP way. So instead of sdk_gamerules, I want my own mod_gamerules that inherits that. My own mod_playeranimstate... etc But where does it start? Where is the very beginning of switching over to my own objects/codebase? Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

