The SDK stuff is there to be renamed, its the same class level as CCSPlayer,
CTFPlayer, etc. If you extend CSDKPlayer, you are just adding more overhead
that doesn't need to be there. The SDK files don't contain any base code; so
there is no need to inherit from them.

2008/12/21 Skyler Clark <[email protected]>

> Olly, what a terrible suggestion. There is much to be gained from extending
> the sdk_player rather than just renaming it...
> To do it, you just need to extend both C_SDK_Player and CSDK_Player.
> The player is instantiated in ClientPutInServer in sdk_client.cpp, line
> around line 80... So make it instantiate your extended player there instead
> and you're solid.
>
> -Skyler Clark
>
> On Sat, Dec 20, 2008 at 3:59 PM, Olly <[email protected]> wrote:
>
> > rename the classes/files
> >
> > 2008/12/20 Michael Chang <[email protected]>
> >
> > > Hey all
> > > After months (years?) of failing to fix HL2DM I've finally switched
> over
> > to
> > > scratch SDK, thank heavens for that.
> > >
> > > I want to know how best to mod scratch SDK. For example I want to
> > implement
> > > my own player type that inherits SDKPlayer. Where in the code do I tell
> > > gamerules to instantiate my own player type instead of CSDKPlayer?
> > >
> > > On that note, even after I traced the calls and hierarchy all the way
> up,
> > I
> > > end up at sdk_client. Who calls/instantiates sdk_client? How do I
> > implement
> > > my own mod_client? Should I even bother?
> > >
> > > Basically, I want to use everything sdk_ etc but inherit it into a new
> > > class
> > > instead. I want to try limiting my edits to SDK_etc and do everything
> in
> > > the
> > > "proper" OOP way. So instead of sdk_gamerules, I want my own
> > mod_gamerules
> > > that inherits that. My own mod_playeranimstate... etc
> > >
> > > But where does it start? Where is the very beginning of switching over
> to
> > > my
> > > own objects/codebase?
> > >
> > > Thanks.
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
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> >
> >
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