Hi list! I followed the tutorial at http://developer.valvesoftware.com/wiki/Resetting_Maps_and_Entities to do round restarts. [ This code preserves certain entities, among which env_soundscape, on restart ]
It specified the use of an event, and clientside, adds this to the handler of the restart event: enginesound->StopAllSounds( true ); Soundscape_OnStopAllSounds(); // Tell the soundscape system. Those lines cause all my soundscapes to die, and they don't play at all anymore after round restart. If I take them out of the handler, at first glance it works OK, but I wonder if I'm not introducing any other bugs that way like permanently looping sounds etc - I'll still remember as_oilrig's elevator for that when I'm old and dying I think :) Anyone here hit that particular bump & know the proper way to preserve soundscapes ? Thanks, Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

