Hello people. Lately, I've been making a big map for Half-Life, wich is possibly the biggest map I've made yet, and I'm having some trouble with the precache limit built into the engine, wich I had hit earlier today. Now, I could think of cutting down on the map, but I believe that it's not an option this time, as the map was built in such a way. Now, I was wondering wether there's an option to increase the limit somehow, like with the -num_edicts parameter implemented earlier. I'd really need to know this, as the last thing I'd like to do is abandon this map. Thanks for your time. Andrew. _________________________________________________________________ Drag n’ drop—Get easy photo sharing with Windows Live™ Photos.
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