Hello people.
 
Lately, I've been making a big map for Half-Life, wich is possibly the biggest 
map I've made yet, and I'm having some trouble with the precache limit built 
into the engine, wich I had hit earlier today. Now, I could think of cutting 
down on the map, but I believe that it's not an option this time, as the map 
was built in such a way.
 
Now, I was wondering wether there's an option to increase the limit somehow, 
like with the -num_edicts parameter implemented earlier. I'd really need to 
know this, as the last thing I'd like to do is abandon this map.
 
Thanks for your time.
Andrew.
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