Distributing the sourcecode isn't allowed, this seems like a pretty big
problem.

/ScarT


2009/1/13 Steve Henderson <[email protected]>

> And we could make a 3rd party GUI tool that allows for a rich diff
> like view between someone's MOD (MyMod) and the DokuMod.  This would
> create a view of the code
> that would interweave the DokuMod inline documentation in with the
> user's Mod so they could see our documentation alongside theirs, and
> possibly selectively
> import the comments and changes they like...
>
> On Tue, Jan 13, 2009 at 1:01 PM, Steve Henderson
> <[email protected]> wrote:
> > We could create a special MOD (dokuMod) strictly for documentation.
> >
> > This would could have:
> >
> > - A plethora of doxygen friendly INLINE comments
> >
> > - Inline hyperlinks to more extensive documentation on @ the
> > developer.valve wiki
> >
> > - Default enabling the many built-in debug layers that Valve already
> > included.  These would be enabled by default so someone playing a the
> > dokuMod would see all the debug skins and such
> >
> > - Self documenting classes -- For example, custom PropClass that have
> > skins and hovering sprites that serve as documentation
> >
> > - Custom VGUI classes that could show handy visualizations of the
> > scene graph, firing actions etc.
> >
> > - Included map that allow for walking through in FPS view and
> > observing all the debugging and other turorials
> >
> > The mod would create full, nightly doxygen html that has UML and the
> > inline documentation
> >
> > I'd be up to contribute..
> >
> > Steve
> >
> >
> >
> > On Tue, Jan 13, 2009 at 12:53 PM, John Standish <[email protected]>
> wrote:
> >> I agree with Nuno on the fact that documentation is very important. I've
> >> just started getting back in to the Source SDK and I am completely lost
> at
> >> points. It's not the fact that I do not know C++ it's the fact I am
> trying
> >> to figure out every little piece of source and what points to what. Sure
> the
> >> name conventions are helpful but some things are just either wonky or
> >> convoluted. Documentation would help tremendously. I've used Doxygen to
> >> create documentation but that has only done so much.
> >>
> >> On Tue, Jan 13, 2009 at 9:45 AM, Nuno Silva <
> [email protected]>wrote:
> >>
> >>> I can't stress this enough, but documentation is *very* important in
> large
> >>> projects such as Source, one shouldnt try to figure out what all the
> code
> >>> does, considering how it's not even possible to do so since most of the
> >>> code
> >>> isnt even public.
> >>>
> >>> Documenting the code ourselves would be an interesting idea, however it
> is
> >>> a
> >>> long task, and as such should be very well organized.
> >>>
> >>> Since i dont use the Source SDK, i probably wont help, so good luck to
> >>> everyone.
> >>>
> >>> On Tue, Jan 13, 2009 at 5:31 PM, Willem Engel <[email protected]>
> wrote:
> >>>
> >>> > Yes, time to put some sense back into this thing. Does anyone know of
> a
> >>> > system that would allow multiple persons to add comments to code
> without
> >>> >  modifying the code itself? I imagine something like a wiki based on
> a
> >>> > class-diagram of the current code. We might even be able to add it to
> a
> >>> > section on the valve dev wiki?
> >>> > Commenting the code itself would require the lot of us to share a
> >>> > subversioning system of some kind.
> >>> >
> >>> > ZuM wrote:
> >>> > > Good to see that someone on this list isn't flaming like some
> above.
> >>> > >
> >>> > > Now onto the topic, James, none that i know of is doing that.
> >>> > >
> >>> > > 2009/1/13 James Luzwick <[email protected]>
> >>> > >
> >>> > >> On the topic of design documents.  Does anyone know if there has
> been
> >>> a
> >>> > >> push
> >>> > >> by anyone in particular to create javadoc-like doxygen comments
> for
> >>> all
> >>> > the
> >>> > >> code in the SDK?  If there is some person in general working on
> it, I
> >>> > would
> >>> > >> love to add to it as I program and figure out more about the SDK.
> >>> > >>
> >>> > >> I think this would be a good idea as it could easily be exported
> to
> >>> > HTML.
> >>> > >> _______________________________________________
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> >>> > >>
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> >>> >
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> >>> >
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> >>>
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