I'm not sure what you mean by this.  There ton's of proprietary source code
on the valve developer wiki not to mention the source code is available to
anyone who has a half life 2 key.  This wouldn't be sold either.. it would
just be more of a mod that can be worked on by public developers.

On Tue, Jan 13, 2009 at 12:56 PM, Tobias Kammersgaard <
[email protected]> wrote:

> Distributing the sourcecode isn't allowed, this seems like a pretty big
> problem.
>
> /ScarT
>
>
> 2009/1/13 Steve Henderson <[email protected]>
>
> > And we could make a 3rd party GUI tool that allows for a rich diff
> > like view between someone's MOD (MyMod) and the DokuMod.  This would
> > create a view of the code
> > that would interweave the DokuMod inline documentation in with the
> > user's Mod so they could see our documentation alongside theirs, and
> > possibly selectively
> > import the comments and changes they like...
> >
> > On Tue, Jan 13, 2009 at 1:01 PM, Steve Henderson
> > <[email protected]> wrote:
> > > We could create a special MOD (dokuMod) strictly for documentation.
> > >
> > > This would could have:
> > >
> > > - A plethora of doxygen friendly INLINE comments
> > >
> > > - Inline hyperlinks to more extensive documentation on @ the
> > > developer.valve wiki
> > >
> > > - Default enabling the many built-in debug layers that Valve already
> > > included.  These would be enabled by default so someone playing a the
> > > dokuMod would see all the debug skins and such
> > >
> > > - Self documenting classes -- For example, custom PropClass that have
> > > skins and hovering sprites that serve as documentation
> > >
> > > - Custom VGUI classes that could show handy visualizations of the
> > > scene graph, firing actions etc.
> > >
> > > - Included map that allow for walking through in FPS view and
> > > observing all the debugging and other turorials
> > >
> > > The mod would create full, nightly doxygen html that has UML and the
> > > inline documentation
> > >
> > > I'd be up to contribute..
> > >
> > > Steve
> > >
> > >
> > >
> > > On Tue, Jan 13, 2009 at 12:53 PM, John Standish <[email protected]>
> > wrote:
> > >> I agree with Nuno on the fact that documentation is very important.
> I've
> > >> just started getting back in to the Source SDK and I am completely
> lost
> > at
> > >> points. It's not the fact that I do not know C++ it's the fact I am
> > trying
> > >> to figure out every little piece of source and what points to what.
> Sure
> > the
> > >> name conventions are helpful but some things are just either wonky or
> > >> convoluted. Documentation would help tremendously. I've used Doxygen
> to
> > >> create documentation but that has only done so much.
> > >>
> > >> On Tue, Jan 13, 2009 at 9:45 AM, Nuno Silva <
> > [email protected]>wrote:
> > >>
> > >>> I can't stress this enough, but documentation is *very* important in
> > large
> > >>> projects such as Source, one shouldnt try to figure out what all the
> > code
> > >>> does, considering how it's not even possible to do so since most of
> the
> > >>> code
> > >>> isnt even public.
> > >>>
> > >>> Documenting the code ourselves would be an interesting idea, however
> it
> > is
> > >>> a
> > >>> long task, and as such should be very well organized.
> > >>>
> > >>> Since i dont use the Source SDK, i probably wont help, so good luck
> to
> > >>> everyone.
> > >>>
> > >>> On Tue, Jan 13, 2009 at 5:31 PM, Willem Engel <[email protected]>
> > wrote:
> > >>>
> > >>> > Yes, time to put some sense back into this thing. Does anyone know
> of
> > a
> > >>> > system that would allow multiple persons to add comments to code
> > without
> > >>> >  modifying the code itself? I imagine something like a wiki based
> on
> > a
> > >>> > class-diagram of the current code. We might even be able to add it
> to
> > a
> > >>> > section on the valve dev wiki?
> > >>> > Commenting the code itself would require the lot of us to share a
> > >>> > subversioning system of some kind.
> > >>> >
> > >>> > ZuM wrote:
> > >>> > > Good to see that someone on this list isn't flaming like some
> > above.
> > >>> > >
> > >>> > > Now onto the topic, James, none that i know of is doing that.
> > >>> > >
> > >>> > > 2009/1/13 James Luzwick <[email protected]>
> > >>> > >
> > >>> > >> On the topic of design documents.  Does anyone know if there has
> > been
> > >>> a
> > >>> > >> push
> > >>> > >> by anyone in particular to create javadoc-like doxygen comments
> > for
> > >>> all
> > >>> > the
> > >>> > >> code in the SDK?  If there is some person in general working on
> > it, I
> > >>> > would
> > >>> > >> love to add to it as I program and figure out more about the
> SDK.
> > >>> > >>
> > >>> > >> I think this would be a good idea as it could easily be exported
> > to
> > >>> > HTML.
> > >>> > >> _______________________________________________
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> > >>> > >>
> > >>> > >>
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> > >>> >
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> > >>> >
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> >
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