I'm not sure what you mean by this. There ton's of proprietary source code on the valve developer wiki not to mention the source code is available to anyone who has a half life 2 key. This wouldn't be sold either.. it would just be more of a mod that can be worked on by public developers.
On Tue, Jan 13, 2009 at 12:56 PM, Tobias Kammersgaard < [email protected]> wrote: > Distributing the sourcecode isn't allowed, this seems like a pretty big > problem. > > /ScarT > > > 2009/1/13 Steve Henderson <[email protected]> > > > And we could make a 3rd party GUI tool that allows for a rich diff > > like view between someone's MOD (MyMod) and the DokuMod. This would > > create a view of the code > > that would interweave the DokuMod inline documentation in with the > > user's Mod so they could see our documentation alongside theirs, and > > possibly selectively > > import the comments and changes they like... > > > > On Tue, Jan 13, 2009 at 1:01 PM, Steve Henderson > > <[email protected]> wrote: > > > We could create a special MOD (dokuMod) strictly for documentation. > > > > > > This would could have: > > > > > > - A plethora of doxygen friendly INLINE comments > > > > > > - Inline hyperlinks to more extensive documentation on @ the > > > developer.valve wiki > > > > > > - Default enabling the many built-in debug layers that Valve already > > > included. These would be enabled by default so someone playing a the > > > dokuMod would see all the debug skins and such > > > > > > - Self documenting classes -- For example, custom PropClass that have > > > skins and hovering sprites that serve as documentation > > > > > > - Custom VGUI classes that could show handy visualizations of the > > > scene graph, firing actions etc. > > > > > > - Included map that allow for walking through in FPS view and > > > observing all the debugging and other turorials > > > > > > The mod would create full, nightly doxygen html that has UML and the > > > inline documentation > > > > > > I'd be up to contribute.. > > > > > > Steve > > > > > > > > > > > > On Tue, Jan 13, 2009 at 12:53 PM, John Standish <[email protected]> > > wrote: > > >> I agree with Nuno on the fact that documentation is very important. > I've > > >> just started getting back in to the Source SDK and I am completely > lost > > at > > >> points. It's not the fact that I do not know C++ it's the fact I am > > trying > > >> to figure out every little piece of source and what points to what. > Sure > > the > > >> name conventions are helpful but some things are just either wonky or > > >> convoluted. Documentation would help tremendously. I've used Doxygen > to > > >> create documentation but that has only done so much. > > >> > > >> On Tue, Jan 13, 2009 at 9:45 AM, Nuno Silva < > > [email protected]>wrote: > > >> > > >>> I can't stress this enough, but documentation is *very* important in > > large > > >>> projects such as Source, one shouldnt try to figure out what all the > > code > > >>> does, considering how it's not even possible to do so since most of > the > > >>> code > > >>> isnt even public. > > >>> > > >>> Documenting the code ourselves would be an interesting idea, however > it > > is > > >>> a > > >>> long task, and as such should be very well organized. > > >>> > > >>> Since i dont use the Source SDK, i probably wont help, so good luck > to > > >>> everyone. > > >>> > > >>> On Tue, Jan 13, 2009 at 5:31 PM, Willem Engel <[email protected]> > > wrote: > > >>> > > >>> > Yes, time to put some sense back into this thing. Does anyone know > of > > a > > >>> > system that would allow multiple persons to add comments to code > > without > > >>> > modifying the code itself? I imagine something like a wiki based > on > > a > > >>> > class-diagram of the current code. We might even be able to add it > to > > a > > >>> > section on the valve dev wiki? > > >>> > Commenting the code itself would require the lot of us to share a > > >>> > subversioning system of some kind. > > >>> > > > >>> > ZuM wrote: > > >>> > > Good to see that someone on this list isn't flaming like some > > above. > > >>> > > > > >>> > > Now onto the topic, James, none that i know of is doing that. > > >>> > > > > >>> > > 2009/1/13 James Luzwick <[email protected]> > > >>> > > > > >>> > >> On the topic of design documents. Does anyone know if there has > > been > > >>> a > > >>> > >> push > > >>> > >> by anyone in particular to create javadoc-like doxygen comments > > for > > >>> all > > >>> > the > > >>> > >> code in the SDK? If there is some person in general working on > > it, I > > >>> > would > > >>> > >> love to add to it as I program and figure out more about the > SDK. > > >>> > >> > > >>> > >> I think this would be a good idea as it could easily be exported > > to > > >>> > HTML. > > >>> > >> _______________________________________________ > > >>> > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >>> > >> please visit: > > >>> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > >> > > >>> > >> > > >>> > > _______________________________________________ > > >>> > > To unsubscribe, edit your list preferences, or view the list > > archives, > > >>> > please visit: > > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > > > >>> > > > >>> > _______________________________________________ > > >>> > To unsubscribe, edit your list preferences, or view the list > > archives, > > >>> > please visit: > > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > > >>> > > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

