Thanks that solved it! Changed: > CBaseAnimating::SetBodygroup( ... ); To: > pPlayer->GetViewModel()->SetBodygroup( ... );
And the magic happens. Cheers! Paul Peloski wrote: > Sounds like you're trying to set the bodygroup from inside the weapon itself > when you actually want to do it on the viewmodel, which is a separate entity > you can from the player. > > On Thu, Jan 15, 2009 at 12:33 PM, Willem Engel <[email protected]> wrote: > >> Hello! I keep running into a problem with "SetBodygroup( int iGroup, int >> iValue );" in my weapon class. >> >> The class is extended from CBaseHL2MPCombatWeapon, and one of the >> additions is submodels for optional weapon attachments (think silencers >> and stuff). >> The submodels are working in HLMV, the "FindBodygroupByName()" correctly >> returns the body group index, but I can not for the love of god get them >> showing up ingame. >> I tried running setbodygroup serverside, clientside, both sides, even >> with hardcoded parameters, and at one point I even put the calls in >> PreFrame / PostFrame. Nothing seems to work though. >> >> So, how do I get my submodels into view? I'm at a loss. >> >> Thanks, >> >> Willem "duncan" Engel >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

