You could use the the viewkick function used when shooting (in baseweapon I think). If you put that somewhere in TakeDamage then all should be fine. TakeDamage also has damageinfo so you can make the kick damage relative.
Regards Willem Scott Robson wrote: > Hi, > > I am trying to make the players' crosshair jerk up quickly and return to the > origin within a certain timeframe. I also want the amount of damage you take > to affect how much the player jerks up. This is so the player can't just > 'stand and deliver' it gets boring. Can anyone help? > > Cheers, > > Scott. > _________________________________________________________________ > Choose the perfect PC or mobile phone for you > http://clk.atdmt.com/UKM/go/130777504/direct/01/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

