Yeah sorry that's what I meant. ViewKick is a function I wrote that runs 
ViewPunch and some accuracy related stuff, so I don't really call punch 
directly anymore. ViewPunch is where it's at.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Andrew Ritchie
Sent: 18 January 2009 16:21
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making the player jerk up when hit

If you want it to return to it's previous position then you should use
ViewPunch

On Sun, Jan 18, 2009 at 3:13 PM, Willem Engel <[email protected]> wrote:

> You could use the the viewkick function used when shooting (in
> baseweapon I think). If you put that somewhere in TakeDamage then all
> should be fine. TakeDamage also has damageinfo so you can make the kick
> damage relative.
>
> Regards
>
> Willem
>
> Scott Robson wrote:
> > Hi,
> >
> > I am trying to make the players' crosshair jerk up quickly and return to
> the origin within a certain timeframe. I also want the amount of damage you
> take to affect how much the player jerks up. This is so the player can't
> just 'stand and deliver' it gets boring. Can anyone help?
> >
> > Cheers,
> >
> > Scott.
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