Sorry, I don't really know what you mean. I can't seem to find anything useful in the HL2MP base. (Including HL2MPGameRules)
I did try adding hud_voicestatus.cpp to my clientside project, but that has produced no visible effect. On Tue, Jan 20, 2009 at 7:24 PM, Tony Sergi <[email protected]> wrote: > Modify gamerules to do the voice stuff. Look at HL2MPGameRules to see it. > When we get the sdk up in beta, it'll work out of the box/. > > > -Tony > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Skyler Clark > Sent: January-20-09 12:56 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] SDK +voicerecord not working > > Right, but it's not sending it over the network to other players nor > is it showing the icon (that indicates it is recording). > > Ioopback does work, it just seems nothing else does. > > On Tue, Jan 20, 2009 at 10:52 AM, Jorge Rodriguez <[email protected]> wrote: >> voice_enable 1 >> voice_loopback 1 >> bind v +voicerecord >> >> Press v and listen to yourself talk. >> >> -- >> Jorge "Vino" Rodriguez >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

