Edit the scripts/talker/response_rules.txt file and pull out npc's that you're not using.
-Tony -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Skyler Clark Sent: January-21-09 12:09 AM To: Discussion of Half-Life Programming Subject: [hlcoders] PrecacheScriptSound fail Ok so new problem... We're using textures and props from episode 2 and so in my gameinfo.txt underneath "Game |gameinfo_path|." I put: Game ep2 Game episodic Game hl2 This works. The problem is that when I join the server I get a long list of errors like... PrecacheScriptSound 'ep_01.al_stalkers_letitgo' failed, no such sound script entry I'm not using these sounds, so how can I make it stop trying to load them? In one of the .gcfs there is a file called excludes.lst but I don't know if I can use that for my situation, or where I would put it in my mod's file structure. Any help? Thanks again. -Skyler _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

