I've got a player entity viewed in the third person; for various inscrutable reasons, we need this player entity at a fixed orientation regardless of the camera position (but still keeping control enabled). What's the best way to go about this? Using SetAbsAngle() in the Think() method doesn't seem to have an appreciable effect. I suspect it's getting overridden by the physics and/or gamemovement stuff that gets called later.
~~Chris Drouin _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

