I've got a player entity viewed in the third person; for various
inscrutable reasons, we need this player entity at a fixed orientation
regardless of the camera position (but still keeping control enabled).
 What's the best way to go about this?  Using SetAbsAngle() in the
Think() method doesn't seem to have an appreciable effect.  I suspect
it's getting overridden by the physics and/or gamemovement stuff that
gets called later.

~~Chris Drouin

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