Look for a function called OverrideMouseInput( float *x, float *y )
I use this function to nullify my mouse movement and it will solve your problem just fine. I think there's an example in the SDK on how to use it. It's really trivial to use. To negate mouse movement, I just go *x *= 0; *y *= 0; Bagels wrote: > I've got a player entity viewed in the third person; for various > inscrutable reasons, we need this player entity at a fixed orientation > regardless of the camera position (but still keeping control enabled). > What's the best way to go about this? Using SetAbsAngle() in the > Think() method doesn't seem to have an appreciable effect. I suspect > it's getting overridden by the physics and/or gamemovement stuff that > gets called later. > > ~~Chris Drouin > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

