Look for a function called

OverrideMouseInput( float *x, float *y )

I use this function to nullify my mouse movement and it will solve your 
problem just fine. I think there's an example in the SDK on how to use it.
It's really trivial to use. To negate mouse movement, I just go
*x *= 0;
*y *= 0;




Bagels wrote:
> I've got a player entity viewed in the third person; for various
> inscrutable reasons, we need this player entity at a fixed orientation
> regardless of the camera position (but still keeping control enabled).
>  What's the best way to go about this?  Using SetAbsAngle() in the
> Think() method doesn't seem to have an appreciable effect.  I suspect
> it's getting overridden by the physics and/or gamemovement stuff that
> gets called later.
>
> ~~Chris Drouin
>
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