The mod i worked on was hl2mp based and with a good bit of time i
merged it into the OB sdk, then later got it running perfectly in
linux with a good deal of work.

there are a good number of fixes required in code as well as changes
and additions needed to the visual studio project files.

there are a number of files that are automatically pulled into and
compiled by the vs compiler(that are not inside the server dll
project) and it runs fine but those files have to be added to the
projects to make sure that vprojectmake adds them to the make files on
build so you dont have missing class tables or segfaults.

i should have the changes someplace if i find them i can post a diff
file for you if your are interested.

On Thu, Jan 22, 2009 at 11:58 PM, Andrew Watkins <[email protected]> wrote:
> Further update:
> This error also happens with fresh hl2mp code, modified only enough to make 
> it compile & run on linux without segfaulting.
> As far as I can see, all preprocessor defines are set up identically in linux 
> & windows, so I'm quite convinced that this isn't down to a network table 
> being excluded by the preprocessor.
> Furthermore, if I deliberately remove a network table entry, it does show the 
> name of the missing value, so this would appear to be down to something 
> different.
>
> Is anyone able to confirm that they have ever been able to get HL2MP orange 
> box working on linux? If scratch works & hl2mp doesn't, then I could start 
> with scratch & gradually convert it to HL2MP til I find the issue - but I 
> suspect this issue is outwith the SDK code altogether.
> Also, am I correct in assuming that this can't be due to an incorrect gcc / 
> g++ library version, as that would presumably result in a crash, and not a 
> rejection of players by the server? However if its not the code & not the 
> environment... I'm all out of possible things to blame.
>
> Thanks,
>
> Andre

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