I've been playing around with the particle editor trying to find an
option that will nullify my particle's rotation when it hits a surface
but I can't seem to find the right option (if there even exists) to do
such a thing.
Basically, it's a particle effect simulating an exploding apple, and
initially the apple pieces are rotating with a certain speed but when
the apple hits the ground, I want the rotation to spin off in another
direction (or stop completely) but I can't seem to find the variable to
do that.
Anyone have any experience doing something similar?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders