I've been playing around with the particle editor trying to find an 
option that will nullify my particle's rotation when it hits a surface 
but I can't seem to find the right option (if there even exists) to do 
such a thing.

    Basically, it's a particle effect simulating an exploding apple, and 
initially the apple pieces are rotating with a certain speed but when 
the apple hits the ground, I want the rotation to spin off in another 
direction (or stop completely) but I can't seem to find the variable to 
do that.

    Anyone have any experience doing something similar?

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