Hey list,

recently been trying to freeze weapon animations while a bool is set to 
true, I'm not really sure what needs to be done and where though, I 
believe StudioFrameAdvance should not be called, but animation still 
continue, there's also the playbackrate but I'm not sure if setting it 
to 0 will cancel the animation or just freeze it so you can start it 
back up later.

Also does anybody know if there's a existing function or something else 
avaible that can freeze the weapon viewmodel animations?

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