Hey list, recently been trying to freeze weapon animations while a bool is set to true, I'm not really sure what needs to be done and where though, I believe StudioFrameAdvance should not be called, but animation still continue, there's also the playbackrate but I'm not sure if setting it to 0 will cancel the animation or just freeze it so you can start it back up later.
Also does anybody know if there's a existing function or something else avaible that can freeze the weapon viewmodel animations? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

