Tom Schumann wrote: > Well what I'm reffering to is apparently very mediocre ragdolls, but > that's all I'm looking for. I've read in two places that there is > some simple ragdoll code in one of Half-Life's .dll's code: > http://hl-improvement.com/forums/index.php?topic=7265.msg115299#msg115299 > > > and also in an email from the admin of 3rdlife.net about a tutorial > he used to host. So, does anyone know where this is or, if not, in > what .dll it's likely to be?
The nVidia (Ageia) PhysX SDK dlls are available for download here... http://developer.nvidia.com/object/physx_downloads.html Like other people have mentioned, you will have to pass the world BSP polygons to the PhysX engine for it's collision model and you'll need to create ragdoll collision bodies for a PhysX ragdoll. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

