You just need to derive your player class off of CBaseMultiplayerPlayer and VOILA! (If you are using OB which I assume you are because doing it for EP1 would be a waste of effort)
Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Matt Stafford Sent: Monday, February 09, 2009 6:06 AM To: Discussion of Half-Life Programming Subject: [hlcoders] CAI_ExpresserHost in Multiplayer I've been trying to get the Response System working in MP. I've set up CHL2MP_Player to use CAI_ExpresserHost< CHL2_Player > as a base class, but whenever I inherit from the CAI_ExpresserHost class (in either CHL2MP_Player or CHL2_Player) I'm getting crashes all over the place, either in networked variables or in called to GetSink() in the Expresser code. Has anyone managed to get this working, or have any ideas why this is a problem at the moment? -- Matt Stafford (Wraiyth) http://www.wraiyth.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

