Ok, so I do not know if I was supposed to but I decided to change all references to pearl to look in C:\Perl\bin directory. Now I get this error
NMAKE : U1073: dont know how to make file "myshader.vcs" Stop. Ahhhh, anyone know how to fix this? or want to contact me personally to email me a copy of their 3 SDK shader setup files? [email protected] Thanks! ----- Original Message ----- From: "Tobias Kammersgaard" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Tuesday, February 17, 2009 6:27 PM Subject: Re: [hlcoders] Shaders and ActivePerl > Well where did you install Perl to? Do a search for perl.exe and change > the > batch to match that location. > /ScarT > > > 2009/2/18 Russ Canfield <[email protected]> > >> 1 file(s) moved. >> >> ' "C:\Perl\perl.exe"' is not recongized as an internal or external >> command, >> operable program or bath file. >> >> and continues with the SDK shaders from there. >> >> >> ----- Original Message ----- >> From: "Tobias Kammersgaard" <[email protected]> >> To: "Discussion of Half-Life Programming" >> <[email protected] >> > >> Sent: Tuesday, February 17, 2009 6:15 PM >> Subject: Re: [hlcoders] Shaders and ActivePerl >> >> >> > This >> > >> > perl(.exe) "C:\Perl" >> > "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" >> > %xbox_args% -changetodir %ChangeToDir% %SDKArgs% >> > >> > Attempts to open a Perl script called "C:\Perl" which of course doesn't >> > exist. >> > >> > Try this instead. >> > >> > "C:\Perl\perl.exe" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" >> > %xbox_args% -changetodir %ChangeToDir% %SDKArgs% >> > >> > >> > /ScarT >> > >> > >> > 2009/2/18 Russ Canfield <[email protected]> >> > >> >> I have been trying to compile shaders for the last week...I have >> followed >> >> every tutorial out there on fixing directories with spaces, and about >> >> everything else >> >> you could think of for the HL2 SDK...Well I am using ActivePerl....and >> my >> >> code is based on EP1..... >> >> >> >> With that being said, I follow this tutorial: >> >> http://developer.valvesoftware.com/wiki/Shader_Authoring >> >> >> >> I follow this tutorial: >> >> http://www.wraiyth.com/index.php?q=node/5 >> >> >> >> And when I go to compile I get the following error: >> >> myps20.fxc...writing inc >> >> myvs20.fxc...writing inc >> >> 1 file(s) moved. >> >> Can't open perl script "C:\Perl" Permission denied. >> >> >> >> From there it copies my .fxc files and all the SDK .vcs files fine.... >> >> >> >> I switched the directory it looks for Perl to C:\Perl because thats >> where >> >> its installed..... >> >> >> >> buildsdkshaders.bat was modified with this line: >> >> >> >> REM **************** >> >> REM Execute distributed process on work/build list >> >> REM **************** >> >> perl "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl" >> >> %xbox_args% -changetodir %ChangeToDir% %SDKArgs% >> >> >> >> If anyone can help me I would greatly appreciate it. I am so lost, and >> >> I >> >> know very little about perl. Please help!!! >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

