Ok, so I do not know if I was supposed to but I decided to change all 
references to pearl to look in C:\Perl\bin directory. Now I get this error

NMAKE : U1073: dont know how to make file "myshader.vcs"

Stop.

Ahhhh, anyone know how to fix this? or want to contact me personally to 
email me a copy of their 3 SDK shader setup files?
[email protected]

Thanks!

----- Original Message ----- 
From: "Tobias Kammersgaard" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Tuesday, February 17, 2009 6:27 PM
Subject: Re: [hlcoders] Shaders and ActivePerl


> Well where did you install Perl to? Do a search for perl.exe and change 
> the
> batch to match that location.
> /ScarT
>
>
> 2009/2/18 Russ Canfield <[email protected]>
>
>> 1 file(s) moved.
>>
>> ' "C:\Perl\perl.exe"' is not recongized as an internal or external 
>> command,
>> operable program or bath file.
>>
>> and continues with the SDK shaders from there.
>>
>>
>> ----- Original Message -----
>> From: "Tobias Kammersgaard" <[email protected]>
>> To: "Discussion of Half-Life Programming" 
>> <[email protected]
>> >
>> Sent: Tuesday, February 17, 2009 6:15 PM
>> Subject: Re: [hlcoders] Shaders and ActivePerl
>>
>>
>> > This
>> >
>> > perl(.exe) "C:\Perl" 
>> > "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
>> > %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>> >
>> > Attempts to open a Perl script called "C:\Perl" which of course doesn't
>> > exist.
>> >
>> > Try this instead.
>> >
>> > "C:\Perl\perl.exe" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
>> > %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>> >
>> >
>> > /ScarT
>> >
>> >
>> > 2009/2/18 Russ Canfield <[email protected]>
>> >
>> >> I have been trying to compile shaders for the last week...I have
>> followed
>> >> every tutorial out there on fixing directories with spaces, and about
>> >> everything else
>> >> you could think of for the HL2 SDK...Well I am using ActivePerl....and
>> my
>> >> code is based on EP1.....
>> >>
>> >> With that being said, I follow this tutorial:
>> >> http://developer.valvesoftware.com/wiki/Shader_Authoring
>> >>
>> >> I follow this tutorial:
>> >> http://www.wraiyth.com/index.php?q=node/5
>> >>
>> >> And when I go to compile I get the following error:
>> >> myps20.fxc...writing inc
>> >> myvs20.fxc...writing inc
>> >> 1 file(s) moved.
>> >> Can't open perl script "C:\Perl" Permission denied.
>> >>
>> >> From there it copies my .fxc files and all the SDK .vcs files fine....
>> >>
>> >> I switched the directory it looks for Perl to C:\Perl because thats
>> where
>> >> its installed.....
>> >>
>> >> buildsdkshaders.bat was modified with this line:
>> >>
>> >> REM ****************
>> >> REM Execute distributed process on work/build list
>> >> REM ****************
>> >> perl "C:\Perl" "%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl"
>> >> %xbox_args% -changetodir %ChangeToDir% %SDKArgs%
>> >>
>> >> If anyone can help me I would greatly appreciate it. I am so lost, and 
>> >> I
>> >> know very little about perl. Please help!!!
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>>
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>>
>>
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> 


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