You are in luck, the parsing is actually done in the function:

void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize )

Its pretty straight forward, you will just have to add your extra searches
to the while loop there. I would actually suggest moving over to keyvalues
because they are really easy to deal with in comparison to doing it
manually.

Cheers.

On Mon, Feb 23, 2009 at 6:34 AM, Sykes <[email protected]> wrote:

> I was hoping to change the format of the maplist for the server (to
> include extra parameters per line) .. is this file parsed in the
> engine or is there some way to override the away its parsed?
>
> thanks
> S.
>
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-- 
~Ryan ( skidz )
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