You are in luck, the parsing is actually done in the function: void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize )
Its pretty straight forward, you will just have to add your extra searches to the while loop there. I would actually suggest moving over to keyvalues because they are really easy to deal with in comparison to doing it manually. Cheers. On Mon, Feb 23, 2009 at 6:34 AM, Sykes <[email protected]> wrote: > I was hoping to change the format of the maplist for the server (to > include extra parameters per line) .. is this file parsed in the > engine or is there some way to override the away its parsed? > > thanks > S. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

