Nice one ryan.. thx 2009/2/25 Ryan Sheffer <[email protected]>
> You are in luck, the parsing is actually done in the function: > > void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize ) > > Its pretty straight forward, you will just have to add your extra searches > to the while loop there. I would actually suggest moving over to keyvalues > because they are really easy to deal with in comparison to doing it > manually. > > Cheers. > > On Mon, Feb 23, 2009 at 6:34 AM, Sykes <[email protected]> wrote: > > > I was hoping to change the format of the maplist for the server (to > > include extra parameters per line) .. is this file parsed in the > > engine or is there some way to override the away its parsed? > > > > thanks > > S. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~Ryan ( skidz ) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

