Nice one ryan.. thx

2009/2/25 Ryan Sheffer <[email protected]>

> You are in luck, the parsing is actually done in the function:
>
> void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize )
>
> Its pretty straight forward, you will just have to add your extra searches
> to the while loop there. I would actually suggest moving over to keyvalues
> because they are really easy to deal with in comparison to doing it
> manually.
>
> Cheers.
>
> On Mon, Feb 23, 2009 at 6:34 AM, Sykes <[email protected]> wrote:
>
> > I was hoping to change the format of the maplist for the server (to
> > include extra parameters per line) .. is this file parsed in the
> > engine or is there some way to override the away its parsed?
> >
> > thanks
> > S.
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~Ryan ( skidz )
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to