One of my students is writing this email out about a problem they are having.
Any help would be greatly appreciated.
"We are looking to replace the player with an aircraft model. We changed the
mouse controls to affect the pitch and roll, rather then the pitch and yaw. the
mousex is affecting the roll and the mousey is affecting the pitch(which hasn't
changed) for some reason when we roll the player lets say 90 degrees on its
side. when we change the pitch, the player model is not pivoting right. the
pitch will still have the player look to the sky rather then rotating
sidewards. The 90 degree change on the roll should be affecting the pitch, but
it is not. This is an example of the code we are using.
QAngle angle = GetAbsAngle();
angle.z+=1;
SetAbsAngle(angle);
"
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