I think that the more rolled toward 90 degrees on side you are the more yaw will need to adjusted versus pitch since to the game each axis of the angle is independent of each other.
Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Grash Sent: Friday, February 27, 2009 1:58 PM To: Discussion of Half-Life Programming Subject: [hlcoders] Flight controls problem One of my students is writing this email out about a problem they are having. Any help would be greatly appreciated. "We are looking to replace the player with an aircraft model. We changed the mouse controls to affect the pitch and roll, rather then the pitch and yaw. the mousex is affecting the roll and the mousey is affecting the pitch(which hasn't changed) for some reason when we roll the player lets say 90 degrees on its side. when we change the pitch, the player model is not pivoting right. the pitch will still have the player look to the sky rather then rotating sidewards. The 90 degree change on the roll should be affecting the pitch, but it is not. This is an example of the code we are using. QAngle angle = GetAbsAngle(); angle.z+=1; SetAbsAngle(angle); " _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

