IIRC there's an IEngineSound function to get the duration of a sound that worked for me on MP3s though it could be a little fickle. I remember that for some reason the first time I called it on a file the length reported would be correct but subsequent calls would be wrong. Anyway you can use that to figure out the end time when you start playing it and then manually restart it when that time rolls around. Variable bit-rate MP3's will probably not work but I haven't used the duration function on an MP3 since before the OB SDK was released so I don't know for sure.
On Sat, Feb 28, 2009 at 5:59 PM, Walter Gray <[email protected]> wrote: > Hey again list, > A member of my team's been a little stumped on this, and I've done > some quick checking around the wiki and hlcoders archives, but I've been > unable to find anything on looping music, or more specifically looping > .mp3 sound files. Does anyone know of any good references or if it's > even possible to loop .mp3s? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

