I cant think of any other way cept loading your own sound library.
Wanna hook up
// Just loads the file header and checks for duration (not hooked up for
.mp3's yet)
// Is accessible to server and client though
virtual float GetSoundDuration( const char *pSample ) = 0;
for us Jay? ;)
On Sun, Mar 1, 2009 at 12:19 PM, Jay Stelly <[email protected]> wrote:
> We don't support looping mp3 files. You can loop PCM waves and ADPCM waves
> though using CUE chunks or Sampler chunks to specify the loop point. Lots
> of tools will write those chunks.
>
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > ][akep nuxdie
> > Sent: Sunday, March 01, 2009 7:16 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Looping .mp3 music
> >
> > maybe this will help you:
> > http://www.interlopers.net/tutorials/27356
> >
> > On Sun, Mar 1, 2009 at 1:59 AM, Walter Gray
> > <[email protected]> wrote:
> > > Hey again list,
> > > A member of my team's been a little stumped on this, and
> > I've done
> > > some quick checking around the wiki and hlcoders archives, but I've
> > > been unable to find anything on looping music, or more specifically
> > > looping
> > > .mp3 sound files. Does anyone know of any good references
> > or if it's
> > > even possible to loop .mp3s?
> > >
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> > >
> > >
> >
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> >
> >
>
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>
--
~Ryan ( skidz )
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