I found the correct fix for this is probably dispatching the particle effect through whats called an Animation Event. I have not yet tried it, but I was able to get a muzzle position for my particles but its either first or third person, and not both. Hopefully the animation events will fix that.
----- Original Message ----- From: "Luke Smith" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Sunday, March 08, 2009 8:37 PM Subject: Re: [hlcoders] Particles and Muzzle Position on EP1 >I had this problem and I overcame it by just offsetting the position from > the eye angles to where it needs to be i.e at the end of the barrel. This > isnt a very good way to deal with it for third person though. Which file > is > this all in ( its been ages since I looked at this) is it c_BasePlayer? > Have you had any progress with this since posting? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

