I found the correct fix for this is probably dispatching the particle effect 
through whats called an Animation Event.
I have not yet tried it, but I was able to get a muzzle position for my 
particles but its either first or third person, and not both.
Hopefully the animation events will fix that.

----- Original Message ----- 
From: "Luke Smith" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Sunday, March 08, 2009 8:37 PM
Subject: Re: [hlcoders] Particles and Muzzle Position on EP1


>I had this problem and I overcame it by just offsetting the position from
> the eye angles to where it needs to be i.e at the end of the barrel. This
> isnt a very good way to deal with it for third person though. Which file 
> is
> this all in ( its been ages since I looked at this)  is it c_BasePlayer?
> Have you had any progress with this since posting?
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