Ah I've been getting confused. The Animation events handle dispatching the effect but I had offset the eye angles for the position of where the bullets originate. I'll load up my code and show you what I had done. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
- [hlcoders] Particles and Muzzle Position on EP1 Russ Canfield
- Re: [hlcoders] Particles and Muzzle Position on EP1 Matt Boone
- Re: [hlcoders] Particles and Muzzle Position on EP1 Luke Smith
- Re: [hlcoders] Particles and Muzzle Position on... Russ Canfield
- Re: [hlcoders] Particles and Muzzle Positio... Luke Smith

