Fantastic! I really appreciate you guys take the time to help us with our 
bugs and crashes; keep up the good work. :)

...

Now let's make some 8192 inch tall nuclear mushroom clouds and place them in 
the skyboxes in their hdr-improved glory!

Can really large dark fusion reactor explosions create mushroom clouds? I 
read on wikipedia that any explosion large enough would produce one.

----- Original Message ----- 
From: "danny stannard" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Thursday, March 12, 2009 3:28 AM
Subject: Re: [hlcoders] Particle editor still broken


> It's now fixed.
>
> -Dan
>
>
>
>
> ________________________________
> From: Jonas 'Sortie' Termansen <[email protected]>
> To: Discussion of Half-Life Programming <[email protected]>
> Sent: Wednesday, 11 March, 2009 9:21:58 PM
> Subject: Re: [hlcoders] Particle editor still broken
>
> Still waiting for the update, hate asking people to hurry up, but my 
> release
> is only 12 days away. Seems pretty weird to have the crash fixed, but not
> having the update released yet.
>
> ----- Original Message ----- 
> From: "Mike Durand" <[email protected]>
> To: <[email protected]>
> Sent: Monday, March 09, 2009 1:18 AM
> Subject: Re: [hlcoders] Particle editor still broken
>
>
>> Tools mode should be working now for TF. Portal, Ep2, and Source SDK Base
>> are fixed and we will update as soon as possible. Sorry for the
>> inconvenience.
>>
>> -Mike
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of James Keith
>> Sent: Thursday, March 05, 2009 6:51 PM
>> To: [email protected]
>> Subject: [hlcoders] Particle editor still broken
>>
>> I messaged the board about this, but it seems to have been lost in space.
>> Is valve working on this?
>> _______________________________________________
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>> please visit:
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>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
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>>
>
>
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